MCIT and UNDP Launch ‘Internet of Things for Persons with Disabilities’ Competition

Africa, ICT, News, September 8 2017

EGYPT: The United Nations Development Programme (UNDP), in partnership with the Ministry of Communications and Information Technology (MCIT) and Telecom Egypt (TE), supported by Microsoft Egypt and (crowd-solving partner) are launching an Innovation Competition titled “The Internet of Things for Persons with Disabilities”. Competition deadline will be on September 17.

Bannner Internet of Things for Persons with Disabilities

The competition is part of the Youth Leadership Programme (YLP), an annual program that aims to support young men and women from across the region in exploring innovative approaches to address sustainable development challenges, with a specific focus on gender equality and women empowerment.

The competition aims to target young aspiring entrepreneurs and innovators, between the ages of 19 and 29 years old, who have a solution’s matured prototype using the Internet of Things (IoT) to support Persons with Disabilities. The competition will be launched on, an online crowd-solving platform.

In the first phase, 10 teams will be selected to participate in an intensive boot camp and will be trained on the use of assistive technologies, the Internet of Things (IoT), business skills and marketing. Teams will also receive mentoring sessions with experts in the field. In the second phase, five teams will be selected to be represented at a regional innovation conference, organized by the UNDP Arab States. Up to three teams will be selected in the third phase, to participate in the world renowned ‘Mobile World Congress’ held every February in Barcelona, Spain.

About the Internet of Things:
In the broadest sense, the term Internet of Things (IoT) encompasses everything connected to the Internet, but it is increasingly being used to define objects that “talk” to each other. The Internet of Things is made up of devices — from simple sensors to smartphones and wearables — connected together, by combining these connected devices with automated systems, it is possible to “gather information, analyze it and create an action” to help someone with a particular task, or learn from a process.

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